We don’t want redundant patterns.
We want to put pressure on the rim on every possession.
There is a reason it’s called the “goal.”
In any screen, on or off the ball, one player should attack the rim and the other maintain our shape outside the 3.
This is widely accepted in off-ball screens.
In an on-ball screen, when the screen defender gets above the level of his man, that’s a simple cue for the screener to do what?
If the screen defender stays back, now we’ve created a drive + fill behind opportunity with all of the other relocation principles intact.









